“Wild N Out” and “Survivor” Evening Programs

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We had two fun Evening Programs on Tuesday night: Wild N Out and Survivor!

The youngest two Cabin Lines played Wild N Out, and the oldest played Survivor. Tonight though, they’ll switch so everyone has a chance to do both. What were the games like?

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Survivor:

The goal of this game was to eventually be the first team to build a big enough fire that would burn the rope fastest! To start, four teams were competing in “Reward Games” that would earn them fire building objects, giving them an advantage in the Final Showdown.

These games were:

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  • Bucket Feet - Each member of the team would lay on their backs with their feet up in the air, and put their feet on the bottom of one of the three buckets with water in them. Then, each member of the team had to take off both of their socks WITHOUT the bucket tipping over. The first team to have everyone remove their socks and keep the bucket upright would win!
  • Bottle Flip - The Classic. Team members would go 3 at a time to attempt landing a bottle flip in one toss, then trade with the next player in line until the bottle flip landed upright. To WIN the team must complete 10 total bottle flips.
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  • Roly Poly - Each team had to surf one teammate all the way across the field, then surf another teammate all the way back…on a table. One more catch - they had to move the table without using their hands!
  • Reverse Charades - Teams chose two representatives to stand in front of the group. The team then had to act out a secret word together, and try to get their representatives to guess. If any sound was made by a team, the word wouldn’t count. You couldn’t mouth the word to help them either!
  • Gutter Balls - Each person on the team must be touching a gutter with only 1 hand. Object of the game is for the team to roll 10 balls through each of the 3 gutters and into the 5 gallon bucket. Whichever team got 10 balls in the bucket first would win!
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Finally, it was time for the Final Showdown, where the ultimate winner would be decided based on their quick fire building & puzzle skills. Half of the team was on puzzle building, and the other half was fire building. Once the puzzle was completed (arranging parts of the FCC Code correctly!), the firebuilders could begin. The first team to build a fire large enough to burn the rope would win, and it was an exciting conclusion to a fun evening!

Wild N Out:

Meanwhile, the Tsuga and Sorrel cabins were playing Wild N Out, a TV game show style event where counselors were the ones doing the challenges, and campers could pie them in the face if they made mistakes!

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Ender was captain of the Gold Team and Richi was captain of the Green Team. They played games called Spit Take, Pie or Die, Got Props, Wild Sauce, and So Fly. The team with the most points at the end would win!

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For Spit Take, the two team captains sat across from each other while opposing team members tried to make them laugh and spit the water out of their mouth. Campers could also help make jokes! They used prompts like:

  • “The newest activity at camp is _______!”
  • “If I were not at Falling Creek, a _________ I would be!”
  • “The new chant for _________ (activity) is _______…….”
  • “A day in the life of Rucker.”
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Pie or Die was a “finish the lyrics” game, where each team player had to finish the line of the song playing on their turn. DJ Zach had the aux cord, and when the song paused, the next person would have to finish singing the correct lyrics, or get smashed in the face with a shaving cream pie by one of their campers! The longer you stayed in, the more points you could accumulate.

For Wild Sauce, counselors from each team would go back and forth in a game of Categories. If someone gets stumped, he or she had to take a dab of hot sauce. Points were given to the other team anytime someone gets stumped.

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For Got Props, each team had 90 seconds to improvise a funny skit using the props they were given (like a rope, a basketball, etc). The prompts included:

  • “You find yourself trapped in Marisa’s Fanny Pack, and you must do what you can to survive.”
  • “All the horses escaped, but you have to lead a camp ride.”
  • “You’ve encountered a wild animal on your overnight”
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So Fly was the final tie breaker. Each team member had to brag about how fly, or superfly, their captain is. They usually say “My man (Staff Member/Captain) is so fly/superfly…” then the audience says “how fly/superfly is he/she”. If it’s funny, it gets a bell, if it’s not funny it gets a buzzer. The team with the most points wins the game.

It was an evening full of laughter and silliness. The counselors did a great job with improvising jokes, and it was impressive to see how many comedians we have working at camp!

Trips that returned yesterday

  • Dupont mountain bike day trip
  • 3-day paddling trip to the Nantahala, Upper Green, and Pigeon Rivers
  • Tomorrow our 5-day trips will be returning!